feat. HG/SS Save Editor attempt
Date created: 7/23/22
With all honesty, I haven't pulled together the motivation to make a nice and complete post about what I've been coding lately. Please accept this quick-n-dirty thing instead.
Pokemon HG/SS Save Editor
I haven't finished this just yet because this project has undergone a few different steps. When listed out, they're pretty dumb.
My own NKit-to-ISO tool
Yeaaaahhh! I started off with Typescript on this one before deciding that C would be better suited for handling giant files. Typescript was probably fine, but I also needed to brush up on C for another project. Either way, I had an nkit.iso of Super Mario Strikers along with a proper iso of it for reference. My output iso was the correct size but rather than having the files padded across the disk, they were all placed at the very end. I assume Nintendo padded out files on Wii/GameCube games across the entire ISO so the disks would be more forgiving on scratches. Overall, the documentation for the NKit format frustrated me a bit much, and I've also learned that while popular, NKit is being superseded by the RVZ format. So we'll say this one was just for the experience.
That's all for now. Tune in for more.